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Stress builds on stress snowballing into greater catastrophe, with one of the most important consequences being your party’s group dynamic. They just don't want that to happen.When it rains in Darkest Dungeon 2, it pours. They limit the amount of stacks you can get on an item to set that difficulty curve, so you wont ever walk out of a dungeon with 69 busts, 122 crests, 46 portraits, and 100k gold to upgrade your town with. You wont be able to take all that stuff with you, You simply wont be able to carry it all! You can still walk off with 10k gold but not everything. If you were to go on a long backpacking trip, you have to bring enough food with you, but if you find a bunch of portraits, crests, scripts, and gold. You have to manage what you want to bring in, and start using your provisions to make more room i.e. Yea this is all about making the game difficult and more realistic. Learn to manage it and choose wht is valuable. 8-12 torches, 12-16 food for long dungeon, 5-6 slots only. with a chance of the loot getting stolen maybe.
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It just feels even more grindy.Īt least if we could put stuff on the ground in little bags and come grab them later when we don't have any firewood/food/torches. I hate having to throw stuff away just because I absolutely need the heirlooms, I need the money too, and it's completely useless to have longer dungeons if I can't keep more loot. Only 3 paintings per slot ? 1500 gold ? Come on these limitations make no sense at all. Maybe the problem is not the inventory size, but the ridiculously small amount of items you can stack in one slot. Originally posted by Texelion:Yeah the inventory is clearly too small and not made for medium/long dungeons, when you have two firewoods and enough food/torches to last the whole dungeon.
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